Thursday, March 22, 2007

Gaming Console Discussion: With your host : Jon Harvey

Just a quick update, I promise its quick, I have expanded my blog as I feel I have covered Virtual Reality, text -links - images - videos below, I will answer the questions given to us on the sheet soon-ish, I have decided to tackle the greatest most important question quite possibly EVER, what Next Gen Console is best, well on the eve of the PS3 launch in Europe I thought I would give my own personal view on the subject and will also provide images, videos, and text from other game-sites that have more time and money to spend, so watch this blog prosper into a ravishing media jungle.
Finally I am currently awaiting Odeo.com, the site that allows you to Audio Blog, to accept my Sign-Up, I realise that most of you won't want to hear my voice on hear as you hear enough of it at school, just to reassure readers I will only audio blog thoughts of my own, so revision text and links will continue to be addedand updated on the blog, on various topics throughout the rest of the year, peace out and pass the marmalade !
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Thursday, March 08, 2007

General Virtual Reality Links

General virtual reality links

Commercial Resources - links to companies which make virtual reality products Rate this link

HITLab Bibliography Search Rate this link

Low Cost Virtual Reality and its Application to Chemical Engineering - paper from Rate this link

On The Net: Internet Resources in Virtual Reality

sci.virtual-worlds FAQ Rate this link

Sci.virtual-worlds' FTP Site - large VR archive

sci.virtual-worlds Introduction Frequently Asked Questions (FAQ)

What Is Virtual Reality? - A Web-Based Introduction

What is Stereo Vision? Stereopsis? Stereoscopic Vision?

Virtual Reality Definition

(From Wikipedia)

Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, be it a real or imagined one. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.

Friday, March 02, 2007

Wacky Video

Whilst scrambling aroun dYouTube I stumbled on this, http://youtube.com/watch?v=u46eaeAfeqw, an incredibly cool video, so yeah WATCH IT and be amazed !!.



Disclaimer: Not much to do with Media, yet uber cool.

Thursday, March 01, 2007

Intro

Hello there, its Jon Harvey here contacting you from VR, or for you stupid people Virtual Reality. If you hadn't guessed already this blog is primarily going to be about VR, so check back often as I aim to keep the blog smelling fresh.

However I am also interested in games and wacky new media technologies so this is the place to find information on these topics also.